Indris Temperus

Self-promoted Magos for the Secular Truth

Description:

Experience: 100

Characteristics
Weapon Skill (WS): 28 (1/4)
Ballistic Skill (BS): 63 (4/4) (Unnatural 2)
Strength (S): 38 (0/4) (Unnatural 4)
Toughness (T): 51 (3/4)
Agility (Ag): 41 (1/4)
Intelligence (Int): 65 (4/4)(Unnatural 2)
Perception (Per): 37 (1/4)
Willpower (WP): 50 (2/4)
Fellowship (Fel): 38 (0/4)

Skills
Acrobatics (Ag): Untrained
Athletics (S): Trained
Awareness (Per): Trained
Command (Fel): Untrained
Commerce (Int): Trained +20%
Common Lore (Int):
[Machine Cult]: Trained +10%
[Tech]: Trained +10%
[All Other Lores] Trained
Deceive (Fel): Untrained
Dodge (Ag): Trained
Forbidden Lore (Int):
[Xeno Tech]: Trained +10%
[Astartes Physiology]: Trained +10%
Inquiry (Fel): Untrained
Interrogation (WP): Untrained
Intimidate (S): Untrained
Linguistics (Int):
[Low Gothic]: Trained +10%
[High Gothic]: Trained +10%
[Tech]: Trained +10%
Logic (Int): Trained +10%
Medicae (Int): Trained +10%
Navigate [Surface] (Int): Untrained
Navigate [Stellar] (Int): Untrained
Navigate [Warp] (Int): Untrained
Operate [Aeronautica] (Ag): Untrained
Operate [Surface] (Ag): Trained
Operate [Voidship] (Ag): Untrained
Parry (WS): Untrained
Psyniscience (Per): Untrained
Scholastic Lore (Int):
[Numerology]: Trained
[Chymestry]: Trained
[Tactica Imperialis]: Trained
[Cryptology]: Trained
[All Other Lores] Trained
Security (Int): Trained +10%
Scrutiny (Per): Untrained
Sleight of Hand (Ag): Untrained
Stealth (Ag): Trained
Survival (Per): Untrained
Tech Use (Int): Trained +30%
Trade (Int):
[Armorer]: Trained +10%

Talents & Traits
Armor of Contempt
Autosanguine
Binary Chatter
Blind Fighting
Chem Geld
Combat Formation
Cybernetic Calibration
Cybernetic Boost
Deadeye Shot
Die Hard
Electrical Succor
Eye of Vengeance
Feedback Screech
Ferric Summons
Independent Targeting
Infused Knowledge
Iron Jaw
Light Sleeper
Luminen Blast
Machine (7)
Maglev Transcendence
Master Engineseer
Mechadendrite Use (Weapon)
Mechadendrite Use (Utility)
Mighty Shot
Mimic
Prosanguine
Rapid Reload
Resistance (Fear)
Resistance (Poisons)
Rite of Awe
Rite of Static Overload
Rival (Rogue Trader Family)
Sharpshooter
Sound Constitution (4)
Sprint
Stranger to the Cult
Target Selection
Technical Knock
Tireless
Total Recall
True Grit
Weapon Tech
Weapon Training (Bolt)
Weapon Training (Chain)
Weapon Training (Heavy)
Weapon Training (Las)
Weapon Training (Launcher)
Weapon Training (Melta)
Weapon Training (Plasma)
Weapon Training (Power)
Weapon Training (Solid Projectile)
Wrestling

Aptitudes
Ballistic Skill
Intelligence
Knowledge
Strength
Tech
Toughness
Weapon Skill
Willpower

Cybernetics [14 total]
Ferric Lure (Best)
Maglev Coils (Best)
Mind Impulse Unit (Best)
Luminen Capacitors (Good)
Utility Mechadendrite (Good) [Armed with Melta Cutter]
Ballistic Mechadendrite (Good) [Armed with Plasma Pistol (Common)]
Medicae Mechadendrite (Good)
MIU Weapon Unit (Good) [Shoulder mounted, Armed with Grenade Launcher]
Implanted Colchite Device (Good)
Cerebral Implant (Good)
Ocular Sight (Best)
Servo Arm (Best)
Synth Muscle (Best)
Bionic Heart (Best)

Gear
Multi-Key
Void Suit
Injector
Sacred Unguents
Oils & Incense
Microbead
Combe-tool
Data Slate

Servo-Skull Familiar
[Inbuilt vox and cogitator]
[Hotshot Las Pistol (1d10+4)(Energy)(20m)(Pen 7)(Clip 40)(Reload 2/F)]
[Name: Socrates]


Weapons
Hotshot_Las_Gun.jpg
Hotshot Las Gun (Good)
[Class: Las][Damage: 1d10+4][Type: Energy][Pen: 7]
[Range: 60m][ROF: Single/3/-][Clip: 30][Reload: 2/full]
[Special Qualities: Reliable, Red Dot Laser Sight]

Melta_Gun__Mars__Pattern.jpg
Melta Gun (Common)
[Class: Melta][Damage: 2d10+10][Type: Energy][Pen: 12]
[Range: 20m][ROF: Single/-/-][Clip: 5][Reload 2/full]
[Special Qualities: Melta, Red Dot Laser Sight]

Archaic_Multi-Melta.jpg
Multi-Melta (Common)
[Class: Melta][Damage: 2d10+16][Type: Energy][Pen: 12]
[Range: 60m][ROF: Single/-/-][Clip: 12][Reload 1/full]
[Special Qualities: Melta, Blast (1), Red Dot Laser Sight]
[Requires Heavy Weapon Training]

Cadian_pattern_Grenade_Launcher.jpg
Grenade Launcher (Common)
[Class: Launcher][Damage: 0, haywire grenade][Type: Energy][Pen: 0]
[Range 60m][ROF: Single/-/-][Clip: 1][Reload 1/full]
[Special Qualities: Haywire]

Assault_Cannon.jpg
Assault Cannon (Good)
[Class: Solid Projectile][Damage: 3d10+5 ][Type: Impact][Pen: 5]
[Range 120m][ROF: //10][Clip: 200][Reload 2/full]
[Special Qualities: Tearing, Motion Predictor]

ULA_Netgun_ret.jpg
Dragon Pattern Skitarii Nullnet (Good)
[Class: Launcher][Damage: 0][Type: Energy][Pen: 0]
[Range 20m][ROF: Single/-/-][Clip: 2][Reload 2/full]
[Special Qualities: Entangle, Snare (4), Haywire]

Man-Portable_Lascannon3.jpg
Man-Portable Las Cannon (Common)
[Class: Heavy Las][Damage: 5d10+10][Type: Energy][Pen: 10]
[Range: 300m][ROF: Single/-/-][Clip: 5][Reload 2/full]
[Special Qualities: Two-Handed, Proven (3)]

Haywire Grenades: 0d0+0, Blast (2), Shorts out technology in blast range
Kinetic Greenades: 0d0+0, Blast (3), Challenging Agility test or knocked prone


Sollex_Pattern_Omnissian_Power_Axe.jpg
Power Axe (Good)
[Class: One Handed Melee – Power][Damage: 1d10+9][Type: Energy][Penetration: 9]
[Range: Melee][ROF: n/a][Clip: n/a][Reload: n/a]
[Special Qualities: Power field, Unbalanced, Storm Field (+2 dam, +2 pen), Good quality +5 WS bonus to hit]

300px-Evisercator.jpg
Eviscerator (Good)
[Class: Two Handed Melee – Chain][Damage: 2d10+2][Type: Rending][Penetration: 9+2]
[Range: Melee][ROF: n/a][Clip: n/a][Reload: n/a]
[Special Qualities: Two-Handed, Razor Sharp, Tearing, Unwieldy, Storm Field (+2 dam, +2 pen), Good quality +5 WS bonus to hit]

servo_arm_wh4k.jpg
Servo Arm (Best)
[Class: Primitive][Damage: 2d10+15+2]
[Type: Energy][Penetration: 7+2]
[Range: Melee][ROF: n/a]
[Clip: n/a][Reload: n/a]
[Special Qualities:]
[Power Field, Unbalanced]
[Storm Field (+2 dam, +2 pen)]
[Best Quality +10 WS bonus to hit]


Armor

heavy_power_armor.jpg
Delphis MK II “Ironclad” Heavy Power Armor (Best)
[Special Qualities: +30 STR, -20 AGI, Enclosed Void Suit, Auto-Stabilized, Recoil Gloves, Hulking, In-Built Auspex, Photo-Visors (Good)]
AP 10 all locations
Machine (7)
AP 7 all locations
Xeno Field Generator (Best)
AP 6 all locations
Bionic Heart (Good)
AP 1 Torso

Total AP: 24 Torso, 23 all other locations


Wounds, Mutations, Corruption, and Insanity

Corruption
[Current Points: 0]
[Degree: n/a]
[Malignancies: n/a]

Mutations
[none]

Wounds
[Total: 15]
[Current: 0]
[Critical Damage: 0]
[Fatigue: 0]

Insanity
[Current Points: 1]
[Degree: n/a]
[Disorders: n/a]

Bio:

Born on a hive planet, Indris’ parents instilled into him a respect for the Emperor’s technology and will. A quick learner, Indris soon discovered that the process of using technology did not require as much pomp and ceremony as the tech priests used. Regardless he stuck it out long enough to be considered one of their ranks, though he made few friends with his technically acceptable but oft-times concerning uses and applications of technology. Finally the Skitarii caught wind of his occasional less-than-proper technology uses and he found a sudden need to be off-planet. By stowing away on a shipping container belonging to a Rogue Trader journeying to parts unknown he found himself first slaving under before serving among the command crew of the Lux, the Rogue Trader flagship under the warrant of House Sephirus.

Indris Temperus

The end of the Golden Throne ChameleonKail